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Case Study | Activiteach

Mobile-Responsive Activity Database Website for Elementary School Teachers

Challenge

To create a mobile & web-responsive application providing elementary school teachers a solution to better engage students in all learning environments

Solution

Activiteach is a responsive activity database website allowing elementary school teachers with activity ideas that will promote engagement through doing while learning

Role & Tools Used

  • UX/UI Designer

  • Figma

  • Mural

  • Optimal Workshop

Protoypes

Researched & Designed

  • User Research & Interviews

  • Data Analysis

  • Empathy Mapping

  • User Persona

  • Brainstorming

 
 

From Start

  • Low-fi Wireframes

  • Mid-fi Prototyping

  • Hi-fi Prototyping V 1

  • Usability Testing

  • Hi-fi Prototyping V 2

To Finish.

  • Moodboards & Branding

  • Logo Redesign

  • Design System

  • Implement Best Practices

  • Hi-fi Prototyping V 3

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The Question

How might we re-imagine the U.S. elementary school experience due to COVID-19 constraints?

Design Thinking Process

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Empathize

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Define

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Ideate

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Prototype

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Test

Empathize & Define

User Research

I conducted user interviews & a survey to better understand the challenge presented based on my target users and provide the best solution.

Audience

I determined that the key direct audience would be elementary school teachers in the United States.

Survey Responses

I shared my survey via LinkedIn and Slack to gather responses from remote, in-person, and hybrid elementary school teachers. I received 76 total survey responses where there was a roughly even distribution of responses for those teaching either in-person, hybrid, and remote.

 

Data Analysis

27/76 teachers plannning to teach hybrid classrooms; 57.1% of teachers were uncomfortable teaching while wearing a face mask; 52.4% of hybrid teachers don't feel supported in a hybrid classroom environment

User Interviews

I connected with 3 elementary school teachers via Zoom to gain a deeper insight on what it was like to teach at the beginning of COVID & their adjustments and expectations for the Fall 2020 semester.

 

User Persona

Based on the synthesis of the user interviews and survey results, I created a user persona focusing on the goals and pain points of this particular user.

Ideate & Prototype:

Wireframing

Mapping out the low-fidelity and mid-fidelity wireframes helped me lay out the main user flows and user interface.

Low-fi Wireframes for desktop, tablet, and mobile devices.

Mid-fi Wireframes for desktop, tablet, and mobile devices.

Usability Testing & Feedback:

After designing the initial hi-fi prototypes, I contacted 3 direct audience members and conducted usability testing with each of them.

Below are the key feedback points from the usability testing:

Prototyping Version 1

High-fidelity prototype traits:

  • Designed logo icon + font to reflect the target demographic (teachers)

  • Blue + Yellow color scheme for an elementary academic aesthetic

  • Hand-picked kid-friendly images to display throughout the site

  • Focused on “Find Activity” and “Add Activity” user flows

 

Desktop Prototype

Mobile Prototype

Upgrading the Brand

Generated 2 total mood boards with one of them pictured above

 

Established design systems for desktop (pictured above) and mobile screens

 

Updated logo icon to a more recognizable red apple outline

Refined filter to a more modern blue and white scheme, aligned main text to left, and changed dropdown arrows to plus/minus signs.

Hi-Fi Prototypes Version 2

Hi-fi Prototyping Version 2:

  • Refined existing branding: color scheme + logo redesign

  • Established mobile and desktop design systems

  • Incorporated more efficient design practices

Desktop Prototype Version 2

 

Mobile Prototype Version 2

Key Takeaways

  • Simple is best. I initially had 5 user flows (About, Newsletter, Events) in addition to the “Find Activity” and “Add Activity” flows then cut down to 2 main flows.

  • Your user knows best! I recognized the importance of conducting usability testing so that the intended user can easily navigate through the site.

  • Design system = efficiency. I fell in love with design systems because it makes prototyping and updating designs so much faster.

“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.” - - Antoine de Saint-Exupery, French Author & Artist